Isolation
from peers and other reasons contributed to a large rise in screen use among
tweens and teenagers compared to pre-pandemic levels.
Common Sense
Media, a nonprofit organisation devoted to improving the lives of all children
and families, produced a thorough research in March indicating that screen time
would expand considerably faster in 2021 than it did in the preceding four
years. Tween usage has increased sixfold in the last two years.
The pandemic
was most certainly a key factor in changes in screen use. According to the
report, platforms such as TikTok have grown in popularity and may be driving
increasing use.
Researchers
wanted to see if there were any long-term alterations in young people's usage
of screen media when society reopened in the fall of 2021. They focused on
tweens (ages eight to twelve) and adolescents (ages 13 to 18) in the United
States and the time they spent using digital devices outside of online
coursework and assignments.
In terms of
the sorts of devices utilised, the results suggest no significant changes in
the overall patterns of media usage by tweens and adolescents. As social media
use grew across younger age groups, the amount of time they dedicate to
non-school screen activities increased considerably.
Online
videos have firmly established themselves at the top of young people's media pyramids.
However, video gaming did not skyrocket during the epidemic. The top three
activities are still online videos, gaming, and social networking. Furthermore,
the overall tendencies between tweens and adolescents, or between males and
girls, have persisted.
The media
may be utilised in both beneficial and harmful ways. According to Mike Robb,
senior director of research at Common Sense Media, vulnerable children are
overusing media or using media in ways that lead to mental health difficulties.
"We must
be able to recognise and help such children." However, there are some
children who use media to maintain their mood, connect with peers, or support
their mental health. "We need to be careful not to automatically demonise
all screen time," he told.
"It truly
depends on who is using it, what they are using it for, and what needs are
being met."
Additional
Media Use Findings
The research
discovered eight key findings when compared to the last media consumption
survey prior to the pandemic in 2019. According to James P. Steyer, founder and
CEO of Common Sense Media, the study is the first nationally representative
poll tracking media consumption habits among a truly random sample of eight- to
18-year-olds in the United States.
In addition
to the previously mentioned findings, researchers discovered:
·
If
forced to choose, adolescents said they would not want to live without YouTube.
In fact, viewing internet videos is both boys' and girls' preferred media
activity across racial/ethnic groupings and income levels.
·
Social
media use is increasing among children aged eight to twelve. Social media was
used by 38% of tweens (up from 31 percent in 2019). Almost one-fifth (18%)
stated they currently use social media on a daily basis (up from 13 percent
since 2019).
·
Teens
now spend about an hour and a half every day on social media, but they have
mixed opinions about it. Despite the fact that kids spend a lot of time on
social media, they do not appreciate it as much as they do other forms of
media.
·
Instagram
(53 percent), Snapchat (49 percent), Facebook (30 percent), Discord (17
percent), and Twitter are the top five social media sites utilised by youths
(16 percent).
·
The
average quantity of screen media that tweens and teenagers consume each day
varies greatly. Boys watch more television than girls. Black and
Hispanic/Latino children utilise more than White children. Children from
lower-income families consume more than those from higher-income families.
·
Except
for one source: reading, children absorbed more media overall during the
pandemic than before to 2019.
·
Nearly
half of all teenagers listen to podcasts, and one in every five listens at
least once a week. They interact with a wide range of media, including media
that is predominantly centred on spoken word.
·
Many
Black, Hispanic/Latino, and low-income children still do not have access to a
computer at home. This is one of the most fundamental components of digital
equity.
Worrying
Findings
Robb was
startled by the dramatic rise in screen time over the last two years compared
to the four years preceding the outbreak. Tween media consumption increased by
only 3% between 2015 and 2019. It increased by 11% among teenagers.
However,
media consumption among tweens and adolescents increased by about 20% between
2019 and 2021. For tweens alone, this is over six times the increase seen prior
to the epidemic.
"I'm
especially impressed by the fact that 38% of tweens have accessed social media,
despite the fact that most services are not intended for those under the age of
13," he said.
According to
Robb, what kids do with media is just as significant as how much time they
spend with it. He believes that if kids are utilising excellent material, using
technology to interact and hang out with their peers, and using technology to express
themselves, we don't need to worry about time as much.
"I'm
worried when media consumption replaces crucial tasks like socialising,
spending quality time with family, or resting," he stated.
Researchers'
Opinion
Researchers
were shocked to observe no significant increases in new tablet and smartphone
distributions among tweens and teenagers. According to them, the poll does not
suggest that this occurred.
"There
is a little upward tendency in the usage of social media at younger ages."
"This is especially intriguing considering the continuing discussions
concerning the influence of social media on the well-being of young
people," they said.
Immersive
media, accessible via virtual reality, is another new media product promoted by
Facebook (now Meta). According to Robb, the time increase is just for amusement
media and not for education, remote learning, or homework.
The paper
observes that the usage of the new media has been reluctant to catch on; in
fact, it has been slower than the rise of podcasts.
"I keep
wondering whether we'll reach a media use ceiling at some time, but we
haven't," Robb continued.
Changing
Perspectives on the Impact of Children
According to
a recent research (Rideout & Robb, 2021), many young individuals utilised
their digital gadgets throughout the epidemic to communicate with peers, learn
about topics of interest, and produce and distribute their own material. In the
report's conclusion, Common Sense Media's Steyer writes, "This analysis
implies that parents and educators should be cautious about condemning kids'
screen time usage."
"During
the epidemic, it obviously played a major role for many adolescents and
teens," he continued.
According to
the most recent assessment of children's media use, activities such as content
creation, video conferencing, and online reading are common among young people
and are essential and relevant to them. However, Steyer noted that the
increased screen time represents only a small portion of overall screen use.
"In the
end, whether it is content they watch, read, play with, or scroll through, the
amount of time young people dedicate to information generated by others
continues to dominate massively." Given the amount of time children spend
with media, it's critical to elevate excellent media by developing and
publicising shows, games, apps, and books that engage, inspire, and provide
positive depictions," he concluded.
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